We make gaming studios represents the full potential

We create quality games for everyone. Enjoy our Slime Simulator Time, Soap Cutting Simulator and much more...

50M+

Downloads

500K+

5 star reviews

6

Games

Entertain the world!


FUNCELL GAMES

«Before we began our partnership with GPG, we found it challenging to substantially improve the game’s KPIs. After the incubation, we were able to improve drastically the game’s LTV, retention, and marketability. The profits exceeded our expectations and it continues to do so. Overall, we are very satisfied with the end result of achieving a well-balanced game that is equally profitable to us and rewarding to the players.»

Ann Dixon - San Francisco, California
Idle Construction 3D
test02

Scablo Studio

«Before we began our partnership with GPG, we found it challenging to substantially improve the game’s KPIs. After the incubation, we were able to improve drastically the game’s LTV, retention, and marketability. The profits exceeded our expectations and it continues to do so. Overall, we are very satisfied with the end result of achieving a well-balanced game that is equally profitable to us and rewarding to the players.»

Ann Dixon - San Francisco, California
Idle Construction 3D
test01

HenWen Studio

«Before we began our partnership with GPG, we found it challenging to substantially improve the game’s KPIs. After the incubation, we were able to improve drastically the game’s LTV, retention, and marketability. The profits exceeded our expectations and it continues to do so. Overall, we are very satisfied with the end result of achieving a well-balanced game that is equally profitable to us and rewarding to the players.»

Ann Dixon - San Francisco, California
Idle Construction 3D
test03

HenWen Studio

«Before we began our partnership with GPG, we found it challenging to substantially improve the game’s KPIs. After the incubation, we were able to improve drastically the game’s LTV, retention, and marketability. The profits exceeded our expectations and it continues to do so. Overall, we are very satisfied with the end result of achieving a well-balanced game that is equally profitable to us and rewarding to the players.»

Ann Dixon - San Francisco, California
Idle Construction 3D
test04

What our users have been saying.

"We’ve seen 30% revenue growth quarter over quarter and now we’re rolling it out across all customers."

Gale Stormdrain

Head of Product

"The ability to see the entire teams workflow and collaborate behind the scenes creates a better experience for our users."

Joshua Manson

CEO

"Emerald has been a tremendous help to our team and is saving our customers 3600 hours per month with its answers."

Yvonne Chen

VP of Marketing

Culture

We work with creative minds, content creators and technical geniuses who share our vision of bringing valuable products to millions of mobile users. We want our products and services to be open to use by everyone and our knowledge to be widely shared.

Ownership.

Structure gives you a clear view on your docs so you don’t need to worry about ordering and finding them. No mess.

Exellence.

Structure gives you a clear view on your docs so you don’t need to worry about ordering and finding them. No mess.

Think Big.

Structure gives you a clear view on your docs so you don’t need to worry about ordering and finding them. No mess.

Helpfulness.

Structure gives you a clear view on your docs so you don’t need to worry about ordering and finding them. No mess.

Deliver.

Structure gives you a clear view on your docs so you don’t need to worry about ordering and finding them. No mess.

Uniqueness.

Structure gives you a clear view on your docs so you don’t need to worry about ordering and finding them. No mess.

Team

Design department

Creates the look, feel and story of a game, decides how the game will play

Art department

Creates the artwork, both 2D and 3D, for the characters, vehicles and environments

Animation department

Starting with 2D or 3D artwork, creates the illusion of movement in characters and objects

Technical art department

Acts a bridge between programmers and artists to make more complex art possible

Programming department

Includes coders who improve the engine and those who make characters seem intelligent

Production department

Organises the creation of a game, makes it happen on time and within the budget